![]() IT's pretty cool but not much use for game production. The broadcast edition's features are in gereral: moGraph and thinking particles as an animation tool for parametric behaviour of objects and particles. As well as containing all of the features found in Cinema 4D Prime, Visualize and Broadcast, Cinema 4D Studio adds advanced character tools, hair, a physics engine and an unlimited client network for rendering. But personally I find it too restrictive to be really productive after being used to some of the advanced features. And Bodypaint for texturing is in EVERY version. Most of the Studio features are for rendering and visualizazion/animations and don't translate to realtime anyways (like hair/fur or cloth). It has enough tools even for character animation if needed and also a pretty nice renderer for light baking should you need it outside of unity. All IK and automated setup has to be baked before export, either way.īTW - which version of the REcent R12 you need (which is what you probably are asking for): Bones work but are a pain to set up properly - joints work *sometimes*. Simple animations - no problem at all - translate, rotate, scale: works flawlessly. Objects export pretty flawlessly - though in R11 no double UVs yet.
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