![]() The standard_surface shader is a physically-based shader capable of producing. This simple script also converts unsupported materials (Phong, Blinn, mia_material, etc.). A conversion script (Arnold > Utilities > Convert Shaders) that converts legacy standard shaders to standard_surface shaders is available in the Arnold Utility menu of MtoA.From simple helpers like a clamp range shader up to a advanced fractal or DOF shaders The Shader Collection - Essential is a FREE shader collection for Arnold and other renderers.Not every Legacy 3ds Max Map is guaranteed to work ![]() For instance, a 3ds Max 'smoke' can connect to an Arnold shader's color, but an Arnold shader cannot connect to a Tile's color parameter. Everything up-stream to a 3ds Max shader must be a 3ds Max shader.
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